Unfortunately, my first playthrough came abruptly to an end, as I faced some very powerful enemies that seemed to tear through my party, leaving them all dead in a very short amount of time. The complexity of the game and its reactions to the narrative are quite surprising, and often I wonder how they do it with the number of party members and branching narrative choices. For example, my Warrior Mithwor was in a cave and he saw a jewel he liked the look of. I was offered a choice, I could leave it alone, or I could try and pry it out with my sword and sell it. Of course, I tried to pry it out so I could make some quick money, but unfortunately, the jewel became dislodged and stuck in my eye. Poor old Mithwor then had a jewel for an eye, until my party was unfortunately killed. This did offer up a unique kill ability though, when Mithwor died I did have to opt for the jewel to explode on death, dealing extra damage to anyone near me. ![]() This kind of interaction with the environment and my party of characters was pretty surprising and interesting, and I’d love to see how this plays out in other playthroughs. It sounds complex, but Wildermyth does a very good job of guiding through this series of choices. The game does a great job of getting you up and running quickly, into battle for a taste of glory, and then clearly explained all the systems. A lot of the complexity is hidden away, and the presentation is wonderfully simple and enjoyable to read along with. I’m not very good at tactics games, I never have been. I’ve tried, but spectacularly failed in many games like this. Wildermyth manages to make things nice and simple and gives you that freedom on the board more than other tactics game, plus eases you into battle in the early rounds, helping to build your confidence when you go into battles. It does take some getting used to, but if you’re a fan of games like Fire Emblem, XCOM, or Wargroove, then I’d recommend Wildermyth. On the surface, the game may seem complex and impenetrable. However, I wouldn’t worry about that too much, I’d just dive right in and start enjoying myself. ![]() The setting is medieval and it’s a classic Dungeons and Dragons style game, where you form a party, make narrative choices and go off on adventures. The narrative is wonderfully deep and rich, combined with the illustrated presentation and the music really makes for an excellent package. The narrative, choices, and upgrades all lead you towards the battle. Wildermyth’s core is a tactical RPG, which emulates some of the best features of XCOM including the two-turn battle system. This makes things a little more flexible, as you can move and attack or do a double move.
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